Playing games for ESL practice can be both fun and informative. After playing Polleke's Blue Room it is easy to understand how these sorts of educational games can aid students in the learning of English. The objective of this game was to search for clues to unlock the door to the blue room and escape. At first I thought, "Okay, how hard could this really be?" I played the game once and spent around 15 minutes trying to find clues but the game was actually a lot harder than I thought it would be. I ended up having to follow the walk through in order to beat it.
With regards to how this game would help ESL students learn and meet standards, I think it would help students learn new vocabulary, give descriptions, and use the subjunctive at a very basic level. A standard that would fit this description would be performance indicator-ESL.I.5-8.4.1.3 which states, "students request and provide information and assistance, orally or in writing, for personal, social, and academic purposes."
In order to incorporate this game into a classroom setting I think that it would be good to have
pictures posted on a whiteboard or a PowerPoint slide of each section of the room and then ask students to describe what they can see in the room before playing the game and then after playing the game to test whether or not they have have benefited from the game. I would then divide the classroom into groups of three and tell them to try to beat the game together. If they are not able to beat the game after 30 minutes I would then provide them with a walk through of the game as a class discussion
With regards to how this game would help ESL students learn and meet standards, I think it would help students learn new vocabulary, give descriptions, and use the subjunctive at a very basic level. A standard that would fit this description would be performance indicator-ESL.I.5-8.4.1.3 which states, "students request and provide information and assistance, orally or in writing, for personal, social, and academic purposes."
In order to incorporate this game into a classroom setting I think that it would be good to have
pictures posted on a whiteboard or a PowerPoint slide of each section of the room and then ask students to describe what they can see in the room before playing the game and then after playing the game to test whether or not they have have benefited from the game. I would then divide the classroom into groups of three and tell them to try to beat the game together. If they are not able to beat the game after 30 minutes I would then provide them with a walk through of the game as a class discussion